Mass-effect statistics revealed: We are boring habit animals

In Mass Effect, it is all about the story and the decisions that we can take as a player. In the Legendary Edition, most players are quite agreeing about the course of history.

Who lives and and who dies, in Mass Effect often depends on the players' decisions. Like Bioware now revealed, a large part of the players are the same opinion, as far as the great decisions of the trilogy are concerned. When comparing with data from 2013, it is noticeable that the same decisions were often taken as before a decade.

Mass-Effect players are soldiers and love Garrus

Since the story is such an essential part of the mass effect games, here is still a spoiler warning for a series whose first part is good 14 years old. In a Tweet, Bioware has collected a few interesting people's behavior.

Especially with the most important decisions there is great unity, such as that Garrus is the best crew member . But even in the small castle there is great consensus:

  • The prisoners Rachni Queen Save 93 percent of the players
  • Wrex survives the dispute on Virmire at 94 percent of the players
  • 96 percent of the players heal the genophage
  • Talis exile is prevented from also 96 percent of the players
  • 80 percent ensure peace between the Geth and the Quarahs
  • 100 percent spend a lot of time to scan the same Keeper repeated times and still be surprised

_Damit that does not happen anymore, we have a solution: _

Force of habit

It is conspicuous that the most decisions were the good path from the majority of players. A circumstance that already a developer before the Legendary Edition "criticized". Many decisions seem to be repeated at the players. Unfortunately, there are only useful data from Mass Effect 3, which published bioware in 2013.

As early as 2013, the Genophage was healed by 92 percent of the players and at least in Me 3, 43.7 percent chose the soldiers as a class at which Le was 40 percent. Nobody can still inspire for the ENGINEER . Garrus also enjoyed great popularity eight years ago. In total, a good two-thirds of the players were on the Paragon path on the way, compared to today, so they have even become more good shepards.

Reading

Video Greeting: How more than 600 hours of Effect have enriched my life [Column]

Daniel Hartmann

B-17 FLYING FORTRESS | English Channel Crossing Bombing Raid  (War Thunder)

Personal assessment of Daniel: Yes, I admit it directly, I also find myself again with most decisions on the part of the majority. But that's not bad. I am sure to have taken the same decisions at that time, at least on my first run. Because Mass Effect I have already played one or the other time and also selected the other options. For me, however, only determine decisions felt correctly and that was mostly the paragon path. Shepard always came over for me as the selfless rescuer over, which does not mean that you can not feel the game differently and accordingly play. But I do not seem to be alone with this view, as the data of Bioware show. Then we are just boring habit animals. After the repeated salvation of the galaxy we too is too.

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