The creator of God of War load against Metroid Dread with harsh criticisms towards his design

Metroid Dread arrived last week to accompany the launch of the new Nintendo Switch OLED, beating records for the franchise and with a reception that has been marked by widespread praises both in media and among users. A game that in our analysis, Jesus Bella considered a masterful resurrection of the 2D saga.

You should be more demanding with the developers who sell you shit David Jaffe However, the creator of God of War, David Jaffe, has been very critical with the new MercurySteam title through his account of Twitter and in the videos of his YouTube channel. Jaffe, has made different accusations about the game design , between criticism, shows some examples in which it considers that there is no indication in the design of the stage and the maps that serves as a reference or that contributes information to guide the player.

The creative also has pointed out the players , You should be more demanding with the developers who sell you shit, has sentenced Jaffe. In the publications on social networks, he has recognized there uninstalled the game after two and a half hours of play , assuring that he has not had to do with the difficulty of the game.

debate about difficulty In videogames has been another of the throwing weapons of Jaffe to Metroid Dread, although he has also directed his criticisms towards Kena: Bridge of Spirits and Return, which considers that they are part of a march towards Some super challenging games . It s as if developers would like to move away from players , reproaching Jaffe.

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